A deck-building expedition race

Build your deck.
Find your path.

Race across a hex world that is generated fresh for every expedition. Each card in your hand is a way through jungle, river or village. Each coin you spend at the market shapes the deck you race with. First to the lost city wins.

Play in browser Free during the beta · No account needed

BrowseriPhone & iPad · soonInstalls as an app and plays offline.

ExpeditionsShort · Classic · Epic
Explorers1 to 4, at a table or online
TerrainJungle · River · Village
Learn it inFive short lessons
Trailer · 15 secondsSound on

How it plays

A race in three moves.

Turns are short. Draw, move, buy, and pass. The whole expedition fits in a coffee break, or stretches to an evening on an Epic map.

01
1Trekker
1Trekker
1Canoe
1Trader

Draw four.

Your starting deck is small: trekkers, a canoe, a trader. Every card pays for one kind of ground, and the four you draw decide what is reachable this turn.

02

Cross the terrain.

Play a card to step onto ground that matches it. Stronger cards carry you further in one go. Mountains block the way, and rubble takes several cards to clear.

03
2Pathfinder
4Raft
2Quarter­master

Outfit at the market.

Spend the coins on your cards for pathfinders, river guides, single-use tools and field gear. What you buy is what you will draw. Keep the deck lean and the route opens up.

Ways to play

Alone, around one screen, or across four.

Solo and AI rival

Race a computer explorer at Easy, Gentle or Rugged, or take a quiet solo run and chase your best round count.

Pass-and-play

Two to four explorers around one phone, tablet or laptop. Hand the device over at the end of each turn.

Online with friends

Create a room, share the eight-letter code or the link, and play on separate devices. Turns arrive within seconds. Sign in to keep a friends list.

Learn to play

Five guided lessons teach movement, the market and the endgame on a real board. Done in one sitting.

Every map is new

No two expeditions look alike.

Every tree, tent and mountain is generated in code from a seed. Pick the length, turn on the fog, and set out.

  • I
    Short, Classic or EpicThree, five or seven regions between base camp and the lost city.
  • II
    Fog of warThe route stays hidden until you scout it. Win this way and earn a medallion.
  • III
    DiscoveriesCaches and ruins off the main route, worth a detour for the explorer who claims them first.
  • IV
    SeedsType a seed to replay a map or hand the same one to a friend.
The game in a browser: a whole generated map from base camp to the golden city, with a hand of four cards below
A fresh map, round oneIn the browser

Take it anywhere

Yours to keep, on your device.

  • Plays offline. Once the browser has loaded the game, solo and pass-and-play work without a connection. Install it from the browser menu for a full-screen app.
  • iPhone and iPad. A native app is in testing. It ships with everything on board and needs no server for local play. See the app.
  • Saves stay with you. Expeditions save on the device. Export a backup at any time and import it on another.
  • Online rooms wait for you. Reload, restart or come back tomorrow: your seat is still there.

Your awards

Four medallions.

  • I
    First expedition

    Reach the lost city.

  • II
    Into the unknown

    Win with fog of war enabled.

  • III
    Travelling light

    Win with eight cards or fewer in your deck.

  • IV
    Seasoned explorer

    Complete ten expeditions.

The lost city is waiting

Draw your first hand.